Read before proceeding!If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work!You must also get updates from the creator(s) for any hacks/mods before putting them in the Documents path shown below.For full instructions on switching over from the old way to the new way, see:. Do this first, then come back here for instructions on installing to Documents.Also make sure you have read so you know how to extract from rar/zip/7z files and how to identify file types before continuing with this page.Setup Folders & FilesBefore you can put the.package files in your game, you'll need to set up your game to accept custom content.
Add Mods To Sims 4
From patch 1.12 and up, this is very easy!1. The DocumentsElectronic ArtsThe Sims 3 folder - note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size) Go to The Sims 3 Folder in My Documents: NOT in Program Files!. Windows XP: C:Documents and SettingsMy DocumentsElectronic ArtsThe Sims 3. Windows Vista/7: C:UsersDocumentsElectronic ArtsThe Sims 3. Mac OS: /Users//Documents/Electronic Arts/The Sims 3/2.
Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.' Save it into your DocumentsElectronic ArtsThe Sims 3 folder (the same folder you just opened).3. Inside the DocumentsElectronic ArtsThe Sims 3Packages folder Check Packages Folder: Your DocumentsElectronic ArtsThe Sims 3ModsPackages folder should have two files inside it: NoBuildSparkles.package, and nointro.packageNote: The picture shows them with a little green plumbbob icon, and 'Sims3 Package' under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say 'PACKAGE' or something else. Icon and exactly what it says for 'type' are irrelevant as far as working in the game is concerned - what matters is that it ends with.package.6.
Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place?. Yes! Proceed. No!
You must have done something wrong. Delete the DocumentsElectronic ArtsThe Sims 3Mods folder and start try again from step 1.Test!Now if you run the game, your.package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly. nointro.package: The will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your.package file content is working!. NoBuildSparkles.package: will show that your custom content is actually working in-game. Go into build mode and build a wall, or a room.
If no sparkles appear, then other package format content should work as well!Both of these files work for any patch level and any/all expansions/stuff packs.If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My DocumentsElectronic ArtsThe Sims 3Mods folder and try again from Step 1 of 'Setup Folders and Files' above. It will work this way if done properly!Placing Package FilesNow that you know that package files are working right in your game, you can start downloading custom content yourself!Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. All of that is explained in detail on: - go there and read about it if you don't know how to do that!Then, you just put any.package files you've extracted into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game.More Info?Need more information about.package files and custom content?
How To Add Mods To Sims 3
How to install Sims 4 ModsOnly a few easy steps and you will know how to install Sims 4 Mods on your computer, keep reading! Open up the Downloads folder and then right-click on what you’ve just downloaded. If you’re using WinRar application, you should see an icon that looks like a stack of books.
Once clicked, it will give you an option that says, “Extract to (mod name)”. The file will then be extracted into a folder.Open up the folder and check everything that has been downloaded inside. Usually, you’ll just see files that end with.package. This is the file-type specifically used for Sims 4 mods and custom content. You might see some other file types too.
Some creators include images of their CC or.txt (“read me”) files. These files can be safely discarded. If you can see file types ending in.ts4script,.bpi,.blueprint or.trayitem – no worries, these are also Sims 4 file types, and you will find out how to install those below as well. Make sure not to delete them! You’re almost there, keep reading to learn how to install Sims 4 Mods.First, highlight (use your cursor to draw a box around) the.package files you have in the folder.
Secondly, right-click on them and select “cut”. Now, navigate to your Sims 4 Mods folder.To complete this step, go to Documents Electronic Arts The Sims 4 Mods. Once you’re in that folder, simply right-click anywhere in the folder and select “Paste.” You should see the.package files you’ve downloaded appearing in the folder!When you start up your game, the mod or CC you’ve installed should be there and working perfectly! Congratulations, now you know how to install Sims 4 Mod.How to install Sims 4 House / Lots ModsIn this chapter, you will learn how to install Sims 4 Lots Mods and move your game to the next level!Any houses or any venues in the game that your Sims can visit are called – lots. You can also download custom lots to add to your game on various Sims CC websites.Installing and downloading lots is simply the same process as we have introduced above, except you place these files in a different place in your Sims 4 folder.Follow all the instructions discussed above to learn how to install Sims 4 House Mods, but once you extract your files, paste them into Documents Electronics Arts The Sims 4 Tray. It’s important to keep in mind – any downloaded file that ends in.bpi,.blueprint or.trayitem belongs in the Tray folder ONLY.When you open up your Sims game, you’ll need to go to the Gallery (you will find an icon of the photos in the top right corner), then click on My Library. There, you’ll find the lot you’ve downloaded, so now you know how to install Sims 4 House Mod as well.If the lot also included custom content, you will need to know additionally how to install Sims 4 Lots Mods with such customization.
The only thing you need to do – make sure you click on the Advanced option in the Gallery and tick “Include Custom Content” for the lot to show up.Now you can place the lot somewhere in your game!How to install Sims 4 Script ModsSince you’re wondering how to install Sims 4 Script Mods, first, let us explain what kind of mods they are. Script mods are the ones which change and add-on to the scripting of the game. Things like custom careers, custom animations/interactions.
Very popular mods like McCommand Center and WickedWhims are also known as script mods.You may have a rough idea on how to install Sims 4 Script Mods. Installing script mods is once again, pretty similar to installing the other mods discussed above, but the main difference, however, is that the file type ends in.ts4script. For this kind of mods, you’ll still put them into your Documents Electronic Arts The Sims 4 Mods folder, but it’s also important to ensure in your game settings that you have your Script Mods enabled.To complete this step, click on the Menu (you will see the three buttons on the top right corner), Game Options, Other, and then tick the button “Script Mods Allowed”.
You’ll see a warning about script mods, don’t worry about that. Click OK, Apply Changes, then make sure to restart your game.Your script mod will then be working the next time you play! Congratulations, now, you know how to install Sims 4 Script Mod and you’re ready to spruce up your Sims game.